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Enchanted Book

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The Right-Click Mage is a subsect of the Mage class within Dungeons that focuses heavily on Abilities, ✎ Intelligence, and ๑ Ability Damage. They often depend on using their abilities to attack, hence the name Right-Click, as opposed to Left-Click Mages who use the Mage Staff ability to attack. This guide will refer to them purely as Mages for the sake of brevity.

Unlike Berserks and Archers, Mages do not rely on ❁ Strength or ☠ Crit Damage to increase their damage output: instead, they increase their ✎ Intelligence. This is important because ๑ Ability Damage scales with ✎ Intelligence.

Mages often lack ❈ Defense and ❤ Effective Health, reducing their survivability: as a result, this guide will also suggest gear that grants high ❤ Effective Health and survivability while sacrificing ✎ Intelligence, which can be made up for using the Necrotic reforge in most cases.

Recommended Weapons

Status Slot Name Requirements Notes
Early Game Dreadlord Sword Dreadlord Sword Dreadlord Sword The Catacombs Catacombs III The Dreadlord Sword Dreadlord Sword's Dreadlord ability, which shoots out Wither Skulls, will be very useful in very early floors up to Floor II. It is incredibly cheap and drops relatively frequently from Crypt Dreadlord Sprite Crypt Dreadlords.
Early Game Bonzo's Staff Bonzo's Staff Bonzo's Staff Floor I completion The Bonzo's Staff Bonzo's Staff's Showtime ability, which shoots out balloons that explode on impact, is incredibly useful for clearing out mobs quickly. The balloons will deal minimal knockback to the player, which can be useful as you can use it for mobility in Floor VII as teleportation abilities are disabled there.
Mid-Game Spirit Sceptre Spirit Sceptre Spirit Sceptre Floor IV completion The Spirit Sceptre Spirit Sceptre grants high ✎ Intelligence, and its Guided Bat ability shoots a bat that follows your aim and explodes, dealing substantial AoE damage, making it extremely efficient for clearing. It is most recommended to complete Floor IV as soon as possible to obtain the Spirit Sceptre Spirit Sceptre.
Mid-Game Yeti Sword Yeti Sword Yeti Sword The Catacombs Catacombs XXII (when dungeonised) The Yeti Sword Yeti Sword grants substantially less ✎ Intelligence than most other entries listed: however, when paired with a Baby Yeti Pet Baby Yeti Pet, it gains +150 ❁ Damage, +150 ✎ Intelligence, and a 75% cooldown reduction. Its Terrain Toss ability throws terrain into the direction you are facing. The Yeti Sword is especially useful for killing minibosses and clearing, acting as a budget Hyperion Hyperion: however, while using a Yeti Sword, you are pet-locked to the Baby Yeti Pet Baby Yeti Pet.
Late-Game Midas StaffMidas Staff (Starred) Midas Staff Midas Staff The Catacombs Catacombs XXV (when dungeonised) The Midas Staff Midas Staff is a powerful weapon: its Molten Wave ability casts a wave of gold blocks in the direction you are facing, making it very powerful for clearing and against minibosses. It is incredibly expensive and time-gated, being an exclusive item only obtainable during Scorpius Sprite Scorpius's Darker Auctions event and requiring 250,000,000 coins coins to utilise to its fullest potential.
Late-Game Hyperion Hyperion Hyperion Floor VII completion The Hyperion Hyperion is the definitive RCM weapon, granting substantial ✎ Intelligence and increased ✎ Intelligence per Catacombs level: when all Necron's Blade Scrolls are applied, its Wither Impact ability combines the functionalities of Implosion Implosion, Wither Shield Wither Shield, and Shadow Warp Shadow Warp. However, it is also the most expensive weapon on the list, with the Necron's Handle Necron's Handle being typically valued at over 500,000,000 coins and each Necron's Blade Scroll being valued at over 180,000,000 coins each.
Late-Game Astraea Astraea Astraea Floor VII completion The Astraea Astraea is an alternative RCM weapon for mages who lack survivability, having the same Wither Impact ability as the Hyperion Hyperion but providing additional ❈ Defense rather than ✎ Intelligence.

Recommended Armor Sets

Status Slot Name Requirements Notes
Early Game Wise Dragon HelmetWise Dragon ChestplateWise Dragon LeggingsWise Dragon Boots Wise Dragon Helmet Wise Dragon Armor Stone Sword Combat XVI
The Catacombs Catacombs XII (when dungeonised)
Wise Dragon Helmet Wise Dragon Armor is useful for Mages who are just starting out. It grants +350 ✎ Intelligence, as well as decent ❤ Effective Health, as well as reducing the Mana costs of abilities by 33%: however, you won't be able to use it to its fullest potential in the early-game, due to its relatively high dungeonising requirement.
Early Game Dark Goggles Dark Goggles Dark Goggles Dark Goggles Dark Goggles will likely be your first true source of ๑ Ability Damage. This upgrades into the Shadow Goggles Shadow and Wither Goggles Wither Goggles, which you should swap out your helmet for due to its ๑ Ability Damage bonus.
Early Game Zombie Soldier ChestplateZombie Soldier LeggingsZombie Soldier Boots Zombie Soldier Helmet Zombie Soldier Armor The Catacombs Catacombs IX Zombie Soldier Helmet Zombie Soldier Armor lacks ✎ Intelligence, but it grants a decent amount of ❤ Health and ❈ Defense for earlier floors. When reforged to Necrotic, it can grant slightly more ✎ Intelligence than a full set of base Wise Dragon Helmet Wise Dragon Armor.
Early Game Shadow Goggles Shadow Goggles Shadow Goggles Floor III completion Shadow Goggles Shadow Goggles are purely a stronger version of Dark Goggles Dark Goggles, granting more ✎ Intelligence and ๑ Ability Damage. By this time, you should pair it with 3/4 pieces of dungeonised Wise Dragon Helmet Wise Dragon Armor, since you'll likely have the requirement by now: you will find that you significantly lack ❤ Effective Health, so players could consider using pieces of armor like Zombie Soldier Helmet Zombie Soldier Armor or find other ways to heal, like using the Zombie Sword Zombie or Ornate Zombie Sword Ornate Zombie Sword.
Mid-Game Necromancer Lord ChestplateNecromancer Lord LeggingsNecromancer Lord Boots Necromancer Lord Helmet Necromancer Lord Armor Floor VI completion Necromancer Lord Helmet Necromancer Lord Armor, while giving less ✎ Intelligence than Wise Dragon Helmet Wise Dragon Armor, gives substantially more ❤ Health and ❈ Defense, thus having much higher ❤ Effective Health. It is a good option for Mages who are struggling with survivability, and is still capable of having high ✎ Intelligence when reforged to Necrotic.
Late-Game Wither Goggles Wither Goggles Wither Goggles Floor VI completion Wither Goggles Wither Goggles are the defining Mage helmet, granting substantial ✎ Intelligence and a significant +45 ๑ Ability Damage. You will often use this in place of, for example, a Storm's Helmet Storm's Helmet or Aurora Helmet Aurora Helmet. It is also much cheaper when compared to a Storm's Helmet Storm's Helmet, and is the best setup for RCM when paired with 3/4 pieces of Storm's Helmet Storm's Armor.
Late-Game Storm's ChestplateStorm's LeggingsStorm's Boots Storm's Helmet Storm's Armor Floor VII completion Storm's Helmet Storm's Armor is the defining armor set for all Mages, granting a base 1050 ✎ Intelligence when paired with Wither Goggles Wither Goggles. It grants a lot of ✎ Intelligence, though it lacks ❤ Effective Health. It is not recommended to pair Maxor's Boots Maxor's Boots with Storm's Helmet Storm's Armor, and you should tune your Tuning Points to ✦ Speed instead.

Recommended Equipment

Status Slot Name Requirements Notes
Recommended Balloon Snake Balloon Snake Balloon Snake Floor I completion The Balloon Snake Balloon Snake grants decent ✎ Intelligence and Jump Boost II while equipped, allowing for better mobility.
Optional Rift Necklace (Outside) Rift Necklace Rift Necklace Supreme Timecharm Supreme Timecharm secured The Rift Necklace Rift Necklace, despite not being a dungeonised piece of equipment, possesses a high amount of ❤ Health and ✎ Intelligence for a decently low requirement. It is recommended to use it for the early game if you have progressed far enough in the Rift Dimension, but should be replaced once you obtain a Bone Necklace Bone Necklace.
Recommended Bone Necklace Bone Necklace Bone Necklace Floor IV completion While the Bone Necklace Bone Necklace may seem more geared towards Tanks, its bonus ❈ Defense proves to be invaluable for survivability.
Universal Implosion Belt Implosion Belt Implosion Belt Sulphur IX The Implosion Belt Implosion Belt is incredibly useful as it affects Implosion and Wither Impact, making it better than an Adaptive Belt Adaptive Belt for clearing and during blood rush. You can swap to an Adaptive Belt Adaptive Belt during the bossfight.
Universal Shadow Assassin Cloak Shadow Assassin Cloak Shadow Assassin Cloak Floor V completion The Shadow Assassin Cloak Shadow Assassin Cloak may seem unassuming at first, but once upgraded and properly reforged, it can be very useful. Its perk, allowing you to deal +10% more damage within 5s of your last teleport, can be very useful as you will always have an Aspect of the End Aspect of the End or Aspect of the Void Void in your inventory: do note that teleportation is disabled in the bossfight of Floor VII.
Universal Soulweaver Gloves Soulweaver Gloves Soulweaver Gloves Floor VI completion The Soulweaver Gloves Soulweaver Gloves are one of the best Gloves while inside the Catacombs: granting both decent ❁ Strength and ☠ Crit Damage, it also has the ability to summon a Haunted Skull upon melee kill or ever 15s, which stuns enemies for 2s and reducing their damage by 15%.

Recommended Utility Items

Status Slot Name Requirements Notes
Early Game Mana Flux Power Orb Mana Flux Power Orb Mana Flux Power Orb Wolf Slayer VI The Mana Flux Power Orb Mana Flux Power Orb grants +50% base Mana Regen and heals you for 2% of your max ❤ Health every second. It can be helpful for boss fights, although it may be difficult to use for clear due to its high mana cost.
Universal Wand of Mending Wand of Mending Wand of Mending Zombie Slayer III The Wand of Mending Wand of Mending, Wand of Restoration Wand of Restoration, and Wand of Atonement Wand of Atonement are invaluable for healing in Dungeons, greatly increasing your hp per second. It is incredibly useful in a pinch, especially since Mage gear is often very squishy and lacks survivability.
Wand of Restoration Wand of Restoration Wand of Restoration Zombie Slayer VI
Wand of Atonement Wand of Atonement Wand of Atonement Zombie Slayer VII
Universal Ornate Zombie Sword Ornate Zombie Sword Ornate Zombie Sword The Catacombs Catacombs XVIII (when dungeonised) The Ornate Zombie Sword Ornate and Florid Zombie Sword Florid Zombie Sword are also incredibly useful for healing in Dungeons, similar to the aforementioned Wands: its Instant Heal ability allow you to quickly heal back to most of your ❤ Health when taking a lot of damage. It is also relatively cheap, with the Florid Zombie Sword Florid Zombie Sword costing 877,246 coins.
Florid Zombie Sword Florid Zombie Sword Florid Zombie Sword
Universal Bonzo's Mask Bonzo's Mask Bonzo's Mask The Catacombs - Floor I completion The Bonzo's Mask Bonzo's Mask is incredibly useful for preventing you from dying, with its Clownin' Around ability granting damage immunity and health replenishment on death.
Late-Game Spirit MaskSpirit Mask (Starred) Spirit Mask Spirit Mask The Catacombs Catacombs XV The Spirit Mask Spirit Mask is incredibly useful especially when used in tandem with the Bonzo's Mask Bonzo's Mask, since you can use its Second Wind ability while the Clownin' Around ability is on cooldown. It is very cheap to craft the Spirit Mask Spirit Mask into its upgraded form, which heals you for 100 + 3% of your maximum ❤ Health.
Late-Game Wither Cloak Sword Wither Cloak Sword Wither Cloak Sword The Catacombs - Floor VII completion The Wither Cloak Sword Wither Cloak Sword's Creeper Veil ability is incredibly useful for blocking damage and granting a lot of ❈ Defense. It is best used when trying to block attacks that have the capability to instantly kill you, like Necron Sprite Storm's Giga Lightning.
Late-Game Overflux Power Orb Overflux Power Orb Overflux Power Orb Wolf Slayer VII The Overflux Power Orb Overflux and Plasmaflux Power Orb Plasmaflux Power Orb are incredibly useful for increasing your Mana Regen, as well as granting a slight boost in healing and ♨ Vitality. The main downside is their price, with the Overflux Capacitor Overflux Capacitor being an exceedingly rare drop from the Wolf Sprite Sven Packmaster and the Plasma Nucleus Plasma Nucleus being a time-gated item obtained from the Dark Auction with Scorpius Sprite Scorpius in office.

Recommended Pets

A good Pet is important for both clearing, survivability, and efficient Mage progression.

Status Slot Name Requirements Notes
Universal Legendary Sheep Pet Sheep Pet Sheep Pet Raw Mutton III The Sheep Pet Sheep Pet is a viable pet during the early game and midgame, and is still the best budget option for Mages who may not be able to afford a Golden Dragon Pet Golden Dragon Pet. Its Mana Saver ability reduces Mana costs by 20% across the board, enabling players to use their abilities to deal damage more efficiently, and its Dungeon Wizard ability increases your maximum ✎ Mana by 25%.
Mid-Game Crow Pet Crow Pet Crow Pet Moonflower IV The Crow Pet Crow Pet is a very useful pet, almost acting as a better version of the Sheep Pet Sheep Pet. Its Camouflage perk almost acts like a version of Refrigerate, granting increased ❈ Defense upon casting an ability, which is excellent for survivability: its other perks, Quick Hands and Insightful, reduces the cooldowns of abilities and grants a chance to not consume mana respectively. However, it is obtained from late-game Golden Hoe Farming through The Garden, meaning it is not very accessible.
Mid-Game Legendary Blue Whale Pet Blue Whale Pet Blue Whale Pet The Blue Whale Pet Blue Whale Pet is a viable pet for Mages who lack ❤ Effective Health. It grants a sizable ❤ Health boost and increases your max ❤ Health by +20%, as well as granting +1 ❈ Defense per 20 max ❤ Health, making it great for Mages who are squishy and need survivability.
Late-Game Golden Dragon Pet Golden Dragon Pet Golden Dragon Pet Although the Golden Dragon Pet Golden Dragon Pet is mainly geared towards Berserks and Archers with its boosts towards ❁ Strength and ☠ Crit Damage, its Legendary Treasure perk grants a +250% ❁ Damage increase to damage, which affects magic damage. With 1,000,000,000 coins coins stored in the bank, this pet allows Mages to achieve incredibly high ❁ Damage: its main drawback, of course, is its price.

The Pet Item you want to put on your Pet is entirely up to you, but a few recommended ones are below.

Slot Name Requirements Notes
Textbook Textbook Textbook Lapis Lazuli X The Textbook Textbook increases your active Pet's ✎ Intelligence by +100%, making it incredibly useful in the early game.
Minos Relic Minos Relic Minos Relic The Minos Relic Minos and Hephaestus Relic Hephaestus Relic are incredibly useful for increasing all stats on your active pet by +33.3% and +50% respectively: in some cases, this may be worse than a Textbook Textbook for ✎ Intelligence, but it most importantly also affects ๑ Ability Damage.
Hephaestus Relic Hephaestus Relic Hephaestus Relic

Recommended Modifiers

Enchantments

Given that high ✎ Intelligence and ๑ Ability Damage is crucial for Mages, it is important to select Enchantments that both work with ability damage instead of melee damage and increase both stats. It is best to put as many enchantments are you can on your weapons, and there are some you should use over others.

Enchantment Notes
Weapons
Smite It is imperative to use Smite instead of Sharpness as the latter increases your melee damage, which does not affect your ability damage. Smite is very effective against ༕ Undead mobs.

You can still put Sharpness with Smite on the weapon that you use[1].

Life Steal While Drain is far superior for melee damage, it does not work on magic damage, meaning you should use Life Steal instead.
Armor
Mana Vampire These 4 mutually exclusive enchants will be very useful as you will be using ✎ Mana very often as a Mage, meaning that you will be able to receive a lot of healing, ❈ Defense, ❁ Strength, or ⫽ Ferocity.
Hardened Mana
Strong Mana
Ferocious Mana
Big Brain Big Brain is good for getting as much ✎ Intelligence as you can, but its main glaring drawback is its large price, which comes naturally with being obtained from the Dark Auction.

A good Ultimate Enchantment is also vital for decent survivability and efficient Mage progression.

Enchantment Notes
Weapons
Swarm Swarm greatly increases your damage depending on how many enemies are close to you, making it great for clearing.
Chimera Chimera grants +100% of your active Pet's base stats on your weapon: paired with a pet granting high ✎ Intelligence or ๑ Ability Damage, like a Crow Pet Crow or Sheep Pet Sheep Pet, this can increase your damage output drastically. Unfortunately, it is also very expensive.
Ultimate Wise Ultimate Wise is very commonly used on most Mage weapons to minimise the ✎ Mana costs of the abilities, which is very convenient as you'll mostly be using them for damage as RCM.
Armor
Refrigerate Refrigerate should be applied onto your Wither Goggles Wither Goggles for slightly higher ❈ Defense, which translates to higher ❤ Effective Health and thus better survivability.
Wisdom Wisdom is useful for increased ✎ Intelligence and maximum ✎ Intelligence.
Legion Legion is a useful Ultimate Enchantment for Armor, granting increased Combat Stats and ✯ Magic Find per player near you, which is vital for stats like ✎ Intelligence and ๑ Ability Damage.

Reforges

Weapons

Status Slot Name Notes
Universal Heroic Heroic is the universal reforge for almost every Mage weapon, giving the most ✎ Intelligence out of any reforge.
Late-Game Midas Jewel Midas Jewel Midas Jewel

Gilded

Gilded is the best reforge for the Midas Staff Midas Staff, granting increased ❁ Strength and ❁ Damage, but most importantly a +8 ๑ Ability Damage.

Armor

Status Slot Name Notes
Early Game Wise Wise grants substantial ✎ Intelligence when starting out, making it a good early-game reforge to put on your Mage armor.
Early Game Smart Smart grants slightly less ✎ Intelligence than Wise, although it does give a tiny bit of ❈ Defense, which could be the push you need for enough ❤ Effective Health and survivability.
Universal Necromancer's Brooch Necromancer's Brooch Necromancer's Brooch

Necrotic

Necrotic grants the most ✎ Intelligence on most armor pieces, and can be used for both maximising your ✎ Intelligence when paired with an armor set that grants high ✎ Intelligence or supplementing ✎ Intelligence on an armor set that sacrifices it for ❤ Effective Health.
Universal Red Scarf Red Scarf Red Scarf

Loving

Loving is a reforge that should always be applied on the chestplate you use in your Mage setup: while it grants less ✎ Intelligence than Necrotic, it grants 5% more ๑ Ability Damage, which is an invaluable bonus that is entirely worth the tradeoff.

Accessory Powers

Magical Power is arguably the most important stat in the game, and you should aim to have 1200 Magical Power by the time you enter Master Mode - Floor VII.

Status Slot Name Notes
Early Game Ender Monocle Ender Monocle Ender Monocle

Sighted

The Sighted Power is both incredibly cheap and easy to obtain, and grants a lot of ✎ Intelligence as well as +3 ๑ Ability Damage.
Late Game Eccentric Painting Eccentric Painting Eccentric Painting

Bizarre

The Bizarre Power is the best for Mages, heavily increasing your ✎ Intelligence and granting more ๑ Ability Damage than Sighted. It is incredibly expensive, only obtainable through the Dark Auction and costing 74,699,990 coins to unlock from the Bazaar.

Attributes

Slot Name Notes
Mist Shard Mist Shard Mist Shard

Fog Elemental

Grants +1-10 ✎ Intelligence, maxing out at +50 ✎ Intelligence with all Elemental Shards maxed out. It's essentially free ✎ Intelligence and is buffed by Echo of Elemental.
Tide Shard Tide Shard Tide Shard

Water Elemental

Cascade Shard Cascade Shard Cascade Shard

Torrent Elemental

Cryo Shard Cryo Shard Cryo Shard

Frost Elemental

Blizzard Shard Blizzard Shard Blizzard Shard

Snow Elemental

Starborn Shard Starborn Shard Starborn Shard

Echo of Elemental

The Echo of Elemental attribute directly buffs all Elemental attributes by +20%, granting +60 ✎ Intelligence instead of the regular +50 ✎ Intelligence when both are maxed out. It is buffed by the Echo of Echoes attribute.
Tiamat Shard Tiamat Shard Tiamat Shard

Echo of Echoes

The Echo of Echoes attribute directly buffs all Echo attributes by +50%, making Echo of Elemental grant +30% increases stats on Elemental attributes, allowing all Elemental attributes to grant +75 ✎ Intelligence instead of its original +50 ✎ Intelligence.
Caiman Shard Caiman Shard Caiman Shard

Echo of Ruler

The Echo of Ruler attribute directly buffs all Ruler attributes by +20%: with Undead Ruler, Skeletal Ruler, and Humanoid Ruler maxed out, you can increase your damage against most mobs in the Catacombs by a wide margin.
End Stone Protector Shard End Stone Protector Shard End Stone Protector Shard

Paramount Fortitude

The Paramount Fortitude attribute increases your ❈ Defense by +2%, making it very useful for survivability, especially with high ❈ Defense.
Taurus Shard Taurus Shard Taurus Shard

Maximal Torment

The Maximal Torment attribute increases your ✎ Intelligence by +1%, making it very useful for increased damage, especially with high ✎ Intelligence.
Power Dragon Shard Power Dragon Shard Power Dragon Shard

Elite

The Elite attribute increases damage against bosses and minibosses by +30%, making it invaluable not only for the boss phase, but also for more damage against stronger minibosses in higher floors of Master Mode like Shadow Assassin Sprite Shadow Assassins and Frozen Adventurer Sprite Frozen Adventurers.
You can obtain Power Dragon Shard Power Dragon Shards incredibly easily without suffering through lots of floors of Master Mode - Floor VII by placing Huntraps in the Smoldering Tomb and fusing them into Power Dragon Shard Power Dragon Shards.
Shellwise Shard Shellwise Shard Shellwise Shard

Shell

The Shell attribute grants full knockback immunity, essentially being a free Dwarf Turtle Shelmet Dwarf Turtle Shelmet.
Prince Shard Prince Shard Prince Shard

Reborn

The Reborn attribute boils down to free Dungeon Score. When maxed out, killing a Prince Sprite Prince grants a +100% chance to gain +1 Dungeon Score.
Obsidian Defender Shard Obsidian Defender Shard Obsidian Defender Shard

Speed

The Speed attribute, as its name suggests, grants increased ✦ Speed, which is always useful for clearing.
Mimic Shard Mimic Shard Mimic Shard

Faker

The Faker attribute increases the effects of all Dungeon Blessings on you by +10%, essentially meaning more damage and survivability.
XYZ Shard XYZ Shard XYZ Shard

Mana Regeneration

The Mana Regenration attribute, as its name suggests, grants increased mana regen: this allows you to use your abilities more often.

References

  1. https://hypixel.net/threads/august-14-skyblock-patch-notes.5971797/ "Removed the conflictions between the "Sharpness" enchantment and mob-specific enchantments, such as "Smite"."