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Enchanted Book

  • This article is a guide.
  • This article has been assembled by members of the community as a helpful resource, instructing players on SkyBlock, and thus is not official.
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The Catacombs are currently the first and only Dungeon in Hypixel SkyBlock. While most combat-oriented areas in SkyBlock involve long period of grinding a specific set of mobs in an area that slowly becomes more familiar over time, Dungeons are different: they are procedurally-generated mazes full of all sorts of obstacles, including puzzles, traps, mini-bosses, and a boss fight at the very end.

Dungeons are some of the most important content in SkyBlock: not only are some of the strongest gear in the game locked behind it, but a lot of the game's progression is locked behind it as well. As a result, this guide aims to help streamline your progression in Dungeons.

For guides that go more in-depth into specific classes, see the following:

Berserk Guide: Tutorial:Berserk Guide
Archer Guide: Tutorial:Archer Guide
Mage Guides: Tutorial:Right-Click Mage Guide & Tutorial:Left-Click Mage Guide
Tank Guide: Tutorial:Tank Guide
Healer Guide: Tutorial:Healer Guide

As a result, this guide will NOT cover gear extensively, but instead strategies for each floor and what mistakes to avoid.

Overview

Generally, there are 2 things that you'll need to have before starting your Dungeons journey.

It is ill-advised to rush to get Stone Sword Combat XV and immediately enter the Catacombs, since you will likely be very under-geared and struggle heavily beyond the entrance. You should focus on getting around 300 Magical Power and some decent gear, including a Aspect of the End Aspect of the End, as well as items obtained from Slayers: for example, a Wand of Mending Wand of Mending, Radiant Power Orb Radiant Power Orb, etc.

Along with this, any gear that is not Dungeonised is generally useless past the first two floors, as the scaling of both your and enemy stats will quickly outpace even the best gear outside dungeons. Many items recommended below have a requirement to use inside dungeons if dungeonised, so unless specified otherwise, assume any non-dungeon items listed below are not dungeonised.

Prerequisites

Here are some prerequisites for each class:

Additionally, all players should have a Aspect of the End Aspect of the End or Aspect of the Void Void, an Ornate Zombie Sword Ornate or Florid Zombie Sword Florid Zombie Sword[1], the Dungeonbreaker Dungeonbreaker if possible, any Power Orb, and a Healing Wand (Wand of Atonement Wand of Atonement is optimal, but a Wand of Mending Wand of Mending or Wand of Restoration Restoration can suffice).

The Basics

The Catacombs introduces several features that will be incredibly important to your Dungeon journey, which includes Dungeoneering, Essence, and Dungeonising.

Dungeoneering

Mort Skull

As you progress through the Catacombs, you'll gain more The Catacombs Catacombs XP. This is used to level up your The Catacombs Catacombs skill, which boosts the stats of Dungeon items. The The Catacombs Catacombs skill goes up to The Catacombs Catacombs L: the maximum The Catacombs Catacombs level achievable is The Catacombs Catacombs LX, but all levels above The Catacombs Catacombs L are purely cosmetic.

After every run, you will receive The Catacombs Catacombs experience, which counts towards your Catacombs Mastery. You will also receive Class XP, which counts towards levelling up your classes: you'll receive bonus XP for the classes your teammates play as, which is why it is recommended to only have one of each class in your party.

Dungeonising

First Master Star

Dungeon items have a unique property: they gain increased stats while inside the Catacombs. As a result, it is important to dungeonise your weapons at Malik Sprite Malik: you can differentiate standard items from Dungeon weapons by checking if the tag says "Dungeon Item" or not.

For example, a dungeonised Aspect of the Dragons Aspect of the Dragons would have a LEGENDARY DUNGEON SWORD tag, whereas a non-dungeonised one would have a LEGENDARY SWORD tag.

Note that some items cannot be dungeonised, most notably most items upgraded using Crimson Essence Crimson Essence and many non-combat items.

Essence

Wither Essence, which is obtained primarily from Dungeon Reward Chests

Wither Essence, which is obtained primarily from Dungeon Reward Chests

There are several types of Essence, which is a currency that can be spent on upgrading items and purchasing perks from several NPCs. There are 7 types of Essence relevant to Dungeons, being Wither Essence Wither Essence, Undead Essence Undead Essence, Spider Essence Spider Essence, Dragon Essence Dragon Essence, Gold Essence Gold Essence, Diamond Essence Diamond Essence, and Ice Essence Ice Essence.

Essence can be used to upgrade items and convert them into Dungeon Items, in other words dungeonising. Each Star Upgrade grants a +2% stat boost: Starred Dungeon Items grants a +10% stat boost per Star Upgrade while in the Catacombs.

Dungeon Items can have a maximum of 5 Star Upgrades via essence.

Floors

This section will cover specific strategies for each floor and its bossfights: strategies on one floor can be carried over to another.

Catacombs Entrance: Show/Hide

The Watcher, the final boss of the Entrance

The Watcher, the final boss of the Entrance

You really won't have too much trouble while playing through The Entrance, since the mobs here aren't very strong. As a result, any form of Dragon Armor (e.g. Strong Dragon Helmet Strong, Unstable Dragon Helmet Unstable, Old Dragon Helmet Old, etc) should suffice.

The most dangerous mob here will likely be the Lost Adventurer Sprite Lost Adventurer due to its high health and Dragon's Breath ability. You can quickly kill one if you are fast enough, and they can be killed at a distance by Archers and Mages.

When it comes to getting past The Watcher Sprite The Watcher's Undeads, you can teleport onto a pillar and lure them towards you, killing them swiftly and efficiently. This method will work until The Catacombs - Floor IV, when the Watcher introduces his Watchful Eyes.

Floor I: Show/Hide

Bonzo, the final boss of Floor I

Bonzo, the final boss of Floor I

When it comes to Floor I, you can essentially have the same gear as what you used in the Entrance. The only new additions outside of the bossfight are the Blank Icon Skeleton Soldiers, which are decently weak and can be dispatched of quickly. You can either continue using undungeonised Dragon Armor or begin using a weaker Dungeon set, like Rotten Helmet Rotten Armor, Zombie Soldier Helmet Zombie Soldier Armor, or Skeleton Soldier Helmet Skeleton Soldier Armor.

Once you start fighting Bonzo Sprite Bonzo, there will be 2 phases.

  • During the first phase, Bonzo will run away and spawn several undead. You should ignore the undead and target Bonzo specifically, unless the undead are making it difficult to do so. Make sure to avoid his Wither Skulls.
  • Once Bonzo dies initially, he will say the following dialogue depending on whether you have killed him previously or not:
    [BOSS] Bonzo: Oh I'm dead!
    [BOSS] Bonzo: Sike
    (having killed Bonzo previously)
    [BOSS] Bonzo: Hoho, looks like you killed me!
    (having not killed Bonzo previously)
    Once this happens, he will revive himself and begin to attack you.
    • If Bonzo is not killed in time, he will use his Balloon Barrage attack and rapidly fire several balloons at you and your party members. This will deal significant knockback, but can be easily dodged.

Loot
The Bonzo's Mask Bonzo's Mask is useful in many scenarios, especially Floor VII, to negate fatal damage, and the Bonzo's Staff Bonzo's Staff is very useful for mobility.

Floor II: Show/Hide

Scarf, the final boss of Floor II

Scarf, the final boss of Floor II

Floor II is not much more difficult than Floor I: however, players may want to watch out for Blank Icon Skeleton Masters, which are significantly stronger than Blank Icon Skeleton Grunts and Blank Icon Skeleton Soldiers. The Higher or Lower puzzle appears here as well, which requires the player to kill several Blazes in ascending or descending order of health, depending on where the reward chest is located: this can be tedious without mods.

Once you start fighting Scarf Sprite Scarf, there will be 2 phases.

  • During the first phase, Scarf will summon his creations, being the Undead Priest, Mage, Warrior, and Archer. It is imperative that the Priest is killed first, since it actively heals the other creations while alive; the Warrior also deals high damage, so it should be looked out for and is best killed at a distance.
  • During the second phase, Scarf will revive his creations and begin to attack the players normally.
    • Scarf's Skull Barrage ability is dangerous, but similar to Bonzo's Balloon Barrage, it can be easily avoided.
    • Scarf's Soul Sand Blizzard is his most dangerous attack, dealing ✷ True Damage and granting Slowness, which reduces your field of view if FoV effects are enabled.

Loot
Players should ignore the Adaptive Blade Adaptive Blade, as it is irrelevant for progression, but the Adaptive Belt Adaptive Belt is best-in-slot for most classes and the Red Scarf Red Scarf is the best-in-slot reforge for Mage chestplates, granting increased ๑ Ability Damage. Additionally, the Scarf's Studies Scarf's Studies and its upgrades are useful for increasing Class XP.

Floor III: Show/Hide

The Professor, the final boss of Floor III

The Professor, the final boss of Floor III

Floor III is significantly more difficult than Floor II, but not by a huge margin. The main challenges you'll face are Shadow Assassin Sprite Shadow Assassins and Skeletor Sprite Skeletors: the former appears as a miniboss and is very dangerous, dealing the most melee damage out of any miniboss, being able to teleport, and dealing increased damage when attacking from behind. The latter spawns when 3 🦴 Skeletal enemies die in a close vicinity of each other, dealing heavy ✷ True Damage using both melee and ranged damage.

One thing to note is that past this floor, players no longer automatically respawn. Paired with the loss of Dungeon Score and the requirement of using a Revive Stone Revive Stone to revive your teammates, and it is best to not die altogether.

Bonzo Sprite Bonzo will spawn as the first Watcher Undead summoned and will drop a Bonzo Fragment Bonzo Fragment, which can be used to upgrade items obtained from Floor I. He is far more dangerous than the other undeads and should be killed immediately.

Once Floor III is completed, the Saul's Recommendation Saul's Recommendation and Dungeonbreaker Dungeonbreaker can be obtained: the former allows you to run floors of the Catacombs solo, although the difficulty will remain the same, meaning it is only useful if you wish to challenge yourself or run Floor VII for Precursor Relics. The Dungeonbreaker Dungeonbreaker is one of the most powerful tools one can have, allowing you to break blocks in the Catacombs, making it useful for reaching Secrets and cheesing the Trap room.

Once you start fighting The Professor Sprite The Professor, there will be 3 phases.

  • The Professor is surrounded by a barrier at the beginning of the fight, preventing players from dealing damage to him: to progress, all of his Guardians must be killed, which respawn after 10 seconds with reduced health.
    • The Healthy Guardian can perform Giga Heal, which heals every guardian in the room to full ❤ Health after a duration. However, landing at least 10 hits before the ability activates will startle the guardian and prevent the ability from activating, so it should be killed first.
    • The Chaos Guardian is the most dangerous of the Guardians. Above its head is an anger meter. Moving too close to it will cause it to discharge for 4000 ❁ Damage every second, and approaching it while it is on full anger will result in it striking the player for 24000 ❁ Damage, twice per second. As a result, it is best to have a Berserk or Mage quickly kill it before the anger meter fills up: it is not recommended to gain enough ❤ Effective Health to tank the attack/
    • The Laser Guardian will begin the fight by charging up a Focus Laser: every second, it deals 175 ✷ True Damage to the player. After 10 seconds, it will overheat and cool down for a few seconds before resuming fire. It is best to use an Aspect of the End Aspect of the End or Aspect of the Void Void to break its focus.
    • The Reinforced Guardian is the least dangerous of the guardians, firing TNT every so often, which can be easily avoided in most scenarios.
  • The second phase simply requires you to damage the Professor until he reaches low enough health.
  • The third phase has the Professor absorb his four Guardians, turning himself into an Elder Guardian and using the Giga Heal, TNT Rain, and Focus Laser abilities. Keep dealing damage to him before the arena floods, and you will complete the run.

Loot
Players should skip Adaptive Helmet Adaptive Armor, as it, similar to the Adaptive Blade Adaptive Blade, is completely irrelevant to progression due to being outclassed by other choices, such as dungeonised Dragon Armor.

Floor IV: Show/Hide

Thorn, the final boss of Floor IV

Thorn, the final boss of Floor IV

Floor IV has a significant jump in difficulty compared to the previous floors, and is infamous for having a very tedious boss fight. You can use the Dungeonbreaker Dungeonbreaker that you purchased upon completing Floor III.

Several new features are introduced in Floor IV:

  • The Watcher is now accompanied by several Watchful Eyes. Attempting to camp on a pillar or otherwise going too high will cause you to take immense amounts of damage.
  • Fairies no longer respawn, meaning there is a limited number of Revive Stone Revive Stones available each run.
  • The Quiz puzzle can appear in a run. Most of these questions are easy enough: /questlog can be used to see how many Fairy Souls an island has.
  • Scarf Sprite Scarf can spawn in the blood room instead of Bonzo Sprite Bonzo and will instead drop a Scarf Fragment Scarf Fragment, which can be used to upgrade items obtained from Floor II and III. Scarf behaves similarly to his boss counterpart, and should be focused down ASAP.

Additionally, the Frozen Adventurer Sprite Frozen Adventurer now spawns, which is just as - if not more - dangerous than a Shadow Assassin Sprite Shadow Assassin. It slows players around them, strikes them with lightning for ✷ True Damage, and can use the Ice Spray Wand Ice Spray Wand to stun players and amplify the damage they take. When starting this floor, it is best for an Archer to kill them, or for a Mage to use their Mage Staff passive on them.

Wither Skeleton Sprite Withermancers can pose a challenge due to its homing skulls, but it does not have a lot of health. It takes, however, -80% reduced Magic Damage Icon Magic Damage, meaning it is better for a Berserk or Archer to kill them.

Thorn's fight does not have many phases: instead, you must kill several Spirit Animals to summon the Spirit Bear Sprite Spirit Bear, which drops the Spirit Bow: it is the only weapon that is capable of damaging Thorn.

  • After 25 Spirit Animals are killed, the Spirit Bear will spawn. Here are some tips on dealing with them: although they are relatively weak, they spawn in crowds and can easily overwhelm a new player.
    • Spirit Bats are some of the biggest threats, swarming players who are in the air. To deter them, a Decoy Decoy can be placed in the stands where the audience can be found, which will aggro them.
    • Spirit Chickens should be killed while they are still in the air, as they turn into Chicken Mines and deal significant damage and knockback upon touching the ground.
    • Spirit Rabbits and Spirit Sheep are not very strong, but they deal True ⬱ Knockback, which does not respect the Dwarf Turtle Shelmet Dwarf Turtle Shelmet or Shell attribute.
  • 4 successful hits will kill Thorn, meaning 100 Spirit Animals must be killed. It is better to aim where you think Thorn will go, and will be very difficult on high ping or on a very laggy server.
  • Thorn can also be stunned using a Tribal Spear Tribal Spear or Bonemerang Bonemerang.

Loot
A lot of useful items are obtained from Floor IV, though also a lot of irrelevant items. The Spirit Sceptre Spirit Sceptre will be the best Mage weapon before obtaining a Hyperion Hyperion, the Spirit Stone Spirit Stone is considered the best Reforge Stone for bows, and the Spirit Pet Spirit Pet can help save a dungeon run due to its ability; however, the Spirit Shortbow Spirit Shortbow is outclassed by a Mosquito Shortbow Mosquito or Juju Shortbow Juju Shortbow, and the Spirit Sword Spirit Sword is irrelevant in Berserk progression at its base form until upgraded to a Felthorn Reaper ⚚ Felthorn Reaper.

Floor V: Show/Hide

Livid, the final boss of Floor V

Livid, the final boss of Floor V

Floor V is one of the most important floors you'll be running, since a lot of important gear and modifiers will be obtainable from it: however, there are some items obtained from here that should be ignored. Not a lot of new features are present in Floor V, but the most significant are outlined below:

  • Achieving an S+ rank (300+ score) will now unlock the Bedrock chest. Some of the most important loot will only be obtainable from a Bedrock chest, so it is imperative that all puzzles and traps are completed, every room is cleared, and as many secrets are collected.
  • The Fels Sprite Fels now spawns. It appears as an upside-down Enderman head, and will wake upon the player walking into a specific radius around it: it deals significant damage and is extremely fast, but can be killed relatively quickly.
  • The Watcher Sprite The Watcher will now apply modifiers to its Undead: these can be either Speedy, Stormy, Healthy, Boomer, Stealthy, or Golden.
    • Most of these modifiers are not very dangerous, other than Boomer, which will summon primed TNT upon killing an Undead: this TNT will deal 100% of the player's ❤ Health as ✷ True Damage, instantly killing everyone in the radius.
    • The Spirit Bear Sprite Spirit Bear can spawn as the first watcher undead and will drop a Thorn Fragment Thorn Fragment, which can be used to upgrade certain items obtained from Floor IV.

When it comes to the boss fight, there are several tips.

  • Livid Sprite Livid will disguise himself among several of his clones. You can distinguish the real Livid from his clones by looking at the colour of the terracotta on the ceiling, and which Livid it corresponds to.
  • Make sure to ignore Livid's clones, since killing them will cause them to respawn later and heal nearby clones for 25% of their maximum health.

Loot
Similar to Floor IV, Floor V has an equal amount of useful and irrelevant gear. Shadow Assassin Helmet Shadow Assassin Armor will be the next set you use as a Berserk, Archer, or Tank until you obtain Necron's Helmet Necron's Armor; the Shadow Assassin Cloak Shadow Assassin Cloak is the best-in-slot Cloak inside of the Catacombs; Legion is the best Ultimate Enchantment for damage both inside and outside of the Catacombs; finally, Overload is incredibly powerful, especially when paired with a Mosquito Shortbow Mosquito Shortbow, Juju Shortbow Juju Shortbow, or Terminator Terminator. However, the Livid Dagger Livid Dagger and Shadow Fury Shadow Fury are irrelevant and are outclassed by the Hyper Cleaver Hyper and Giant Cleaver Giant Cleavers.

It is important to note that while the Last Breath Last Breath is irrelevant in proper Archer progression and useless as a primary damage weapon, it serves a minor - but useful - niche in M7. However, you shouldn't worry about it for now, as it's a long way off.

Floor VI: Show/Hide

Sadan, the final boss of Floor VI

Sadan, the final boss of Floor VI

Floor VI is, as usual, a step up in difficulty from Floor V. It features several new additions:

Sadan has 3 phases, which are outlined below alongside several tips for them.

  • During the first phase, Sadan will summon several of his Terracotta Sprite Terracottas. These deal significant damage and can swarm the player, but should be killed to deplete Sadan's Interest Meter.
    • A Gyrokinetic Wand Gyrokinetic Wand can be used to quickly deal with several Terracottas at once, due to its Gravity Storm ability that pulls mobs together.
    • Avoid teleporting up onto the giant cages during this phase, as this will cause any Terracottas that notice this to deal increased damage towards you, which can kill even experienced players easily.
    • Although killing the Golems surrounding the arena is ill-advised as they are very strong and do not contribute to depleting Sadan's Interest Meter, it is recommended to kill them during the Terracotta phase as killing them during any other phase will slow down the run significantly. Newer parties or ones without a tank should instead kill the golems before the Terracotta phase as the golems combined with Terracottas could overwhelm a tank if they're not careful, and it is easy to cheese them by standing along the wall 2 blocks above the ground during this time.
  • After Sadan's Interest Meter is depleted, he will uncage his four Giants: each of them have 4 different abilities. To kill them quickly, stay close to your Tank and keep hitting them until they die, and make sure to avoid the pit in the middle, as falling there will instantly kill you. It is very difficult to die during this phase: if you can survive the Terracotta phase, you should have no problem dealing with the Giants unless your tank is dead.
  • During Sadan's final phase, he will summon his final creation: The Giant One. The Giant One has the abilities of all four Giants combined, as well has higher health: however, as is the case with the other Giants, it is simply best to stand near your tank and use a high-DPS weapon against it to kill Sadan quickly. Melee weapons are not as good in this phase, as the knockback from your archer will likely stunlock Sadan outside your melee range.

Loot
A lot of items are unlocked from Floor VI:

  • The Flower of Truth Flower of Truth is an incredibly useful weapon, especially when upgraded to the Bouquet of Lies Bouquet of Lies using Fel Rose Fel Roses: by this point, it comfortably outclasses a Livid Dagger Livid Dagger and can achieve high DPS, especially with its ability, which can speed up clears dramatically as well as being useful for spawning slayer bosses outside dungeons.
  • The Giant's Sword Giant's Sword is a great weapon, due to its high damage and useful ability; however, it is only worth using if you drop it from Floor VI, and is NOT worth buying off of the Auction House.
  • You will also unlock the Giant Cleaver Giant Cleaver upon completion of this floor, which is both extremely affordable and one of the best Berserk weapons one can obtain before a Terminator Terminator.
  • Necromancer Lord Helmet Necromancer Lord Armor is useful for Mages transitioning from Wise Dragon Helmet Wise Dragon Armor to Storm's Helmet Storm's Armor, giving high ✎ Intelligence and ❤ Effective Health.
  • The Felthorn Reaper Felthorn Reaper is a decent weapon and is comparable to a Giant Cleaver Giant Cleaver when upgraded using Bigfoot's Bola Bigfoot's Bolas, but it is quite expensive.
  • Swarm is decent for clearing, increasing your damage when you are near a lot of mobs, but is generally outclassed by Soul Eater inside dungeons.
  • While the Summoning Ring Summoning Ring is unassuming, it allows players to store the souls of mobs without having to use a Reaper Scythe Reaper Scythe: this is most commonly used to absorb the souls of Blank Icon Tank Zombies in M1 - M3 and spawn them during Enderman Slayer to get past the Malevolent Hitshield.

However, some items are not as useful.

Floor VII: Show/Hide

Floor VII is the final floor of the Catacombs. This section will not only go over new additions to this floor and tips for the boss fight, but it will also cover specific strategies, such as how to predev.

Several additions are exclusive to this floor:

Phase 1: Maxor
The first phase of Floor VII requires players to collect Energy Crystal Energy Crystals from the top of the arena, place them on two platforms, and lure Maxor to the back of the arena where he will be stunned by a laser and become vulnerable to damage.

There is a parkour at the back of the arena that leads to the crystals: DO NOT USE THIS PATH. It is a waste of time and you will likely be heavily inconvenienced by knockback if you do not have maxed Shellwise attribute. Instead, you can either:

Phase 2: Storm
The second phase of Floor VII requires players to lure Storm under several pillars and crushing him, while avoiding his Giga Lightning attack. Each pillar is marked with different colours, being red, purple, yellow, and green. The red pillar will already have been destroyed, so do not go there.

There are generally 2 methods to kill Storm in this phase:

  • Green Yellow (abbreviated to GY), where players first lure Storm to the green pillar and then to the yellow one.
  • Purple Yellow (abbreviated to PY), where players first lure Storm to the purple pillar and then to the yellow one.

Periodically, Storm will use his Giga Lightning attack, which summons lightning throughout the entire arena, insta-killing everyone who is struck by the lightning: in order to avoid being insta-killed, you must stand under a pillar that has not been destroyed, or use a Wither Cloak Sword Wither Cloak Sword, Bonzo's Mask Bonzo's Mask, Spirit Mask Spirit Mask, or Phoenix Pet Phoenix Pet.

If you are undergoing the role of activating the pillar, a Bonzo's Staff Bonzo's Staff or Jerry-chine Gun Jerry-chine Gun can be used to quickly reach the corner (alternatively, a Wither Cloak Sword Wither Cloak Sword can be used to negate lava damage): after that, wait for your teammates to stand under the pillar and lure Storm under the pillar, and then stand on the pressure pad to crush them. Otherwise, stand under the pillar and wait for Storm to aggro on you or your teammates, and stand under the pillar, making sure to move away as soon as the pillar begins to drop.

In order to save time, you should use a Dungeonbreaker Dungeonbreaker and dig into the wall underneath the red pillar to drop into Goldor's phase instead of waiting for the floor to collapse.

How to Predev
Pre-Device, often abbreviated to Predev, refers to a specific strategy where one member, most frequently the Healer, uses a Dungeonbreaker Dungeonbreaker to tunnel into Goldor's arena during Storm's phase. A Wither Cloak Sword Wither Cloak Sword is required, as well as a Jerry-chine Gun Jerry-chine Gun or Bonzo's Staff Bonzo's Staff.

  1. Reach the end of the first corridor, and tunnel into the second corridor.
  2. Jump onto the platform where the Lights device is located, and turn on all the lights.
  3. Reach the end of the second corridor, and tunnel into the third corridor.
  4. Jump onto the platform where the Arrows device is located and flick all the arrows in the correct configuration. A solver mod is recommended for this.
  5. Return to the first corridor and stand by the platform where the Simon Says device is located.

A Wither Cloak Sword Wither Cloak Sword, Bonzo's Mask Bonzo's Mask, Spirit Mask Spirit Mask, or Phoenix Pet Phoenix Pet can be used to negate damage received from Giga Lightning.
Chest Chests and Soul Sand Soul Sand are commonly used during this section to position yourself and increase the height at which you bounce when jumping into lava, which can be used to quickly reach the Lights device.

It is imperative that this is executed near-flawlessly and quickly, as if you lag behind and your party completes the phase before you return to the first corridor, you will be insta-killed by Goldor for being in a place you're not supposed to be able to access yet. However, if correctly done, this can save a lot of time off of your run.

Phase 3: Goldor
The third phase of Floor VII requires players to complete several Terminals and Devices and flick levers to open gates while trying to avoid Goldor, concluding in the Core Entrance where Goldor can be damaged.

There are several types of Terminals:

Name Description
Color 27 items will appear, each with different colors: they are either dyes, terracotta (stained clay), or wool. You must click all items corresponding to a specific color.
Match 9 glass panes will appear, each with different colours. You must click on them until they are all the same colours: they can be either red, blue, green, yellow, and orange. It is best to target the color that appears the most initially: i.e. if 4 out of the 9 panes are red, you should try and make the other 5 panes red as well.
Panes 15 red and green panes will appear. Clicking a pane toggles it between green and red. Players must turn all the red panes to green. This is generally the easiest terminal and is difficult to mess up.
Order 14 stacks of panes will appear, in stacks of 1 through 14. Players must click on them in ascending order to complete the terminal.
Names 27 items will appear. The GUI title will instruct players to click on all items beginning with a specific letter. Players must click on each item beginning with the letter to complete the terminal. Note that some items may have names differing from their vanilla counterpart: for example, a Clock Clock will be called a Clock Watch instead.
Melody A green pane will move back and forth: you must wait for the green pane to align with two purple panes before pressing a button to lock in the position. This must be repeated 4 times, and locking in the incorrect position causes the pane to freeze for a few seconds. This is widely considered to be the most tedious terminal.

Additionally, there are 4 devices, with one appearing per gate:

Name Gate Description
Simon Says 1 A 4x4 grid of obsidian will appear. Clicking the start button will briefly show a series of sea lanterns which replace the obsidian. After that, 16 buttons will appear corresponding to each obsidian block. Players must push the buttons in order according to the order in which the obsidian was replaced. This device has 5 stages, each one adding 1 more sea lantern.
Lights 2 A 5x4 grid of lamps will appear. Flicking a lever will activate its lamp and the 4 directly adjacent lamps. Players must activate all 20 lamps. Chest Chests and Soul Sand Soul Sand can be used to reach this section by allowing you to jump higher than normal, since this device is located much higher than the other ones.
Arrows 3 A grid of item frames with arrows will appear. Players must make each arrow point in the correct direction to form a path from the green wool to the red wool. If the arrow is rotated correctly, a sea lantern will appear underneath it.
Sharpshooter 4 A 3x3 grid of purple glass will appear. Players must stand on a gold pressure plate to start the device. 1 purple glass will turn into an emerald block; players must shoot it with an arrow. This will change the location of the emerald block. After enough times, the device will be completed.

Additionally, two levers must be flicked to open the gate, and eventually the Core Entrance: similar to the Lights device, Chest Chests and Soul Sand Soul Sand can be used to reach them if they are too high. As seen in the How to Predev section, a Healer will often enter this area using a Dungeonbreaker Dungeonbreaker and complete the Lights and Arrows devices and returning to the Simon Says device before the phase begins.

Finally, once the Core Entrance opens, players will be able to damage Goldor normally. High DPS, such as a Terminator Terminator, Hyperion Hyperion, or the Mage Staff passive, can be used to quickly take down Goldor. A Dungeonbreaker Dungeonbreaker can be used to tunnel down into Necron's phase right before Goldor's phase ends, where players can dig a 3x3 hole in a specific configuration to prevent the platform from being destroyed.

This phase is widely considered by the community to be very tedious, as it is highly dependent on ping and a stable server. As a result, many mods and solvers exist for this phase, making Terminals look more accessible, highlighting correct answers, and providing waypoints.

Phase 4: Necron
The final phase of Floor VII is generally the easiest. Here, Necron will pull all players in the party into his arena, which consists of several outer platforms and a center platform, and begin attacking you: if the technique specified previously is executed correctly, the platform you land on will not be destroyed. If not, use a Wither Cloak Sword Wither Cloak Sword to negate lava damage.

All players should immediately go to the center platform, as Necron will quickly teleport there and activate his Nuclear Frenzy attack. During this attack, Necron moves towards the center platform and begins exploding rapidly every second: taking damage reduces the size of the explosion, and not taking damage will increase it. After a certain threshold, the Nuclear Frenzy will end.

This is telegraphed by a ring of fire around Necron, which increases when Necron does not take damage: standing inside this radius will cause you to take immense damage, and not damaging Necron for long enough will cause the radius to engulf the arena and kill everyone. As a result, high DPS is required to quickly kill Necron.

Once the Nuclear Frenzy ends, Necron will become enraged and fly away to use other attacks: these are generally very weak and you should prioritise continuing to deal damage to Necron without leaving the center platform until Necron returns to the center platform.

Make sure to stay near your Tank and away from Necron, and make sure you are constantly dealing damage to Necron: otherwise, the radius of his Nuclear Frenzy will grow and you will die. Once Necron dies, the run will be completed and you will be able to claim your loot.

Loot
Floor VII has some of the most desirable loot in the Catacombs. A full list of them will be gone over below:

References

  1. The Florid Zombie Sword Florid Zombie Sword requires Healing Tissue Healing Tissue to craft, which is only obtainable on Floor V and above: however, it can be bought on the Bazaar and there is no requirement to craft a Florid Zombie Sword Florid Zombie Sword