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Enchanted Book

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The Archer class is a class within Dungeons that focuses heavily on Bows and non-melee damage. This class depends heavily on ❁ Strength, ☣ Crit Chance and ☠ Crit Damage, like the Berserk class: as a result, both classes play very similarly.

It is worthy to note that it is much more recommended to play Berserk until one obtains a powerful bow like the Juju Shortbow Juju Shortbow, or Terminator Terminator: it is also not recommended to play this if one doesn't have a decent money-making method, as setups can get very expensive on later floors, especially in Master Mode.

Recommended Weapons

These are heavily recommended items/weapons to use when playing as the Archer class. The best of these often have requirements such as a high Stone Sword Combat, Slayer, or The Catacombs Catacombs level. Archer setups are very expensive by nature, and thus the best items will often cost and be worth tens, if not hundreds of millions of coins.

An important note is that most regular Bows that have a drawing time and do not fire instantly, which will be referred to as Longbows, will be almost entirely irrelevant.

Status Slot Name Requirements Notes
Early Game Dragon Shortbow Dragon Shortbow Dragon Shortbow Stone Sword Combat XV
The Catacombs Catacombs VIII
(when dungeonised)
The Dragon Shortbow Dragon Shortbow is a good starting bow for Archers, granting very decent ❁ Strength and ☠ Crit Damage. If you play your cards right, this or the Machine Gun Shortbow Machine Gun Shortbow will be the first bow you use in Dungeons: it is decent up to Floor II, but useless beyond that.
Early Game Machine Gun Shortbow Machine Gun Shortbow Machine Gun Shortbow The Catacombs Catacombs II The Machine Gun Shortbow Machine Gun Shortbow is a very early-game shortbow with decent stats, as well as the Rapid Fire ability that fires 40 arrows over the course of 8s. It is cheaper to fully upgrade than the Dragon Shortbow Dragon Shortbow and will be much more useful until Floor IV.
Mid-Game Mosquito Shortbow Mosquito Shortbow Mosquito Shortbow Spider Slayer VII
The Catacombs Catacombs XIII
(when dungeonised)
The Mosquito Shortbow Mosquito Shortbow is an all-around amazing bow for ❁ Damage, ❁ Strength, ☠ Crit Damage, and notably ♨ Vitality. The healing capabilities of its Nasty Bite ability are worthy of mention, although its ❁ Damage falls short of the Juju Shortbow Juju Shortbow. This is also easier to grind for than the aforementioned Juju Shortbow Juju Shortbow, but will take much longer.
Mid-Game Juju Shortbow Juju Shortbow Juju Shortbow Enderman Slayer V
The Catacombs Catacombs XV
(when dungeonised)
The Juju Shortbow Juju Shortbow is a bow all archers should aim for as soon as they obtain Enderman Slayer level 5 however, its a very stat reliant bow and should only be used if the player has +450 Magical Power, its high ❁ Damage and ☠ Crit Damage make it great for DPS and clearing rooms. As a result, the Juju Shortbow Juju Shortbow is capable of killing minibosses in very short time. Unless you really want to play Archer early-game, it is recommended to play Berserk until you obtain a Juju Shortbow Juju Shortbow.
Late Game Terminator Terminator Terminator Enderman Slayer VII
The Catacombs Catacombs XXVII
(when dungeonised)
The Terminator Terminator is commonly regarded as the best bow in the game. While it divides your ☣ Crit Chance by 4, it is exceptional for clearing mobs and has incredibly high ❁ Damage and ☠ Crit Damage. It is advised to aim for 400% ☣ Crit Chance to guarantee that every strike critically hits; Overload also pairs well with this, as high ☣ Crit Chance grants a chance to land a Mega Critical Hit: one should strive for at least 400 ☣ Crit Chance.

This is also the most expensive bow in the game, and is crafted with an exceedingly rare Judgement Core drop: as a result, most who cannot afford it use either a Juju Shortbow Juju or Mosquito Shortbow Mosquito Shortbow.

Recommended Armor Sets

These armor pieces/sets provide bonuses to bow damage and are the standard for anyone who wants to play as an Archer.

Status Slot Name Requirements Notes
Early Game Unstable Dragon HelmetUnstable Dragon ChestplateUnstable Dragon LeggingsUnstable Dragon Boots Unstable Dragon Helmet Unstable Dragon Armor Stone Sword Combat XVI
The Catacombs Catacombs XV (when dungeonised)
Unstable Dragon Helmet Unstable Dragon Armor is a decent starting set for Dungeons, and good for ☣ Crit Chance and ☠ Crit Damage. It has the same ❤ Health and ❈ Defense as Strong Dragon Helmet Strong Dragon Armor, though the latter grants much more ❁ Strength: however, Strong Dragon Helmet Strong and especially Superior Dragon Helmet Superior Dragon Armor are noth worth it for Archers. If you're really struggling with survivability, you could swap out the helmet for a Revived Heart Revived Heart or Bonzo's Mask Bonzo's Mask.
Early Game Skeleton Soldier HelmetSkeleton Soldier ChestplateSkeleton Soldier LeggingsSkeleton Soldier Boots Skeleton Soldier Helmet Skeleton Soldier Armor The Catacombs Catacombs IX Skeleton Soldier Helmet Skeleton Soldier Armor is a decent Archer set. While it may have worse stats than Unstable Dragon Helmet Unstable Dragon Armor, it vastly improves damage dealt with arrows and scales with your Dungeon progress.
Early Game Spirit Boots Spirit Boots Spirit Boots Floor IV completion The Spirit Boots Spirit Boots are quite useful for ✦ Speed, which is very important for Archers. It is important to note that you should avoid crouching as to not activate its Spirit Glide ability.]
Mid-Game Shadow Assassin HelmetShadow Assassin ChestplateShadow Assassin LeggingsShadow Assassin Boots Shadow Assassin Helmet Shadow Assassin Armor Floor V completion Shadow Assassin Helmet Shadow Assassin Armor is an exceptional armor set. It is great for ❁ Damage, ❁ Strength, ☠ Crit Damage, and ❤ Health and will get you quite far up to Floor VII: make sure to upgrade it with Livid Fragment Livid Fragments and fully star it, and replace the boots with Spirit Boots Spirit Boots for that extra ✦ Speed.
Mid-Game Necron's HelmetNecron's ChestplateNecron's LeggingsMaxor's Boots Necron's Helmet Necron's Armor
Maxor's Boots Maxor's Boots
Floor VII completion While a set of Maxor's Helmet Maxor's Armor may sound enticing due to its buff to arrow damage, it is better to use 3/4 Necron's Helmet Necron's Armor and Maxor's Boots Maxor's Boots for an overall damage boost and extra ✦ Speed. You may want to swap out the helmet for a Golden or Diamond Head, but it is not recommended to use Maxor's Leggings Maxor's Leggings or Necron's Boots Necron's Boots.
Late Game Skeleton Master Chestplate Skeleton Master Chestplate Skeleton Master Chestplate The Catacombs Catacombs XII While you may unlock this much earlier into your playthrough, the Skeleton Master Chestplate Skeleton Master Chestplate is only useful in later floors of Master Mode due to its arrow-saving perk. It is highly recommended to use a full-quality chestplate obtained from Master Mode Floor VII ("Floor 10").
Late Game Golden Bonzo HeadDiamond Bonzo HeadGolden Scarf HeadDiamond Scarf HeadGolden Professor HeadDiamond Professor HeadGolden Thorn HeadDiamond Thorn HeadGolden Livid HeadDiamond Livid HeadGolden Sadan HeadDiamond Sadan HeadGolden Necron HeadDiamond Necron Head Golden Heads
Diamond Heads
Boss Collections Golden and Diamond Heads should always be substituted for the helmet you currently use if you have them. Granting 2x stats while on their respective floors, these will always be useful inside of the Catacombs.

Recommended Utility Items

Status Slot Name Requirements Notes
Universal Aspect of the EndAspect of the Void Aspect of the End Aspect of the End
Aspect of the Void Aspect of the Void
Ender Pearl VIII The Aspect of the End Aspect of the End, both inside out out of Dungeons, will be in your hotbar at all times. Its Instant Transmission ability, allowing you to teleport forward 8 blocks (up to 12 with Transmission Tuner Transmission Tuners), is incredibly convenient and can be used anywhere in Dungeons outside of the Floor VII and Master Mode Floor VII boss arenas.

At Enderman Slayer VI, you unlock the recipe for the Aspect of the Void Aspect of the Void: however, you do not need to meet the requirements to use this item. Both can have the Etherwarp Transmission ability added to it through an Etherwarp Conduit Etherwarp Conduit and Etherwarp Merger Etherwarp Merger.
Universal Rogue Sword Rogue Sword Rogue Sword The Rogue Sword Rogue Sword is likely the first weapon you will obtain outside of a Wooden Sword Wooden Sword or Stone Sword Stone Sword, and its Speed Boost ability grants a lot of ✦ Speed. It has very, very little ❁ Damage, and should only be used for its utility purposes.
Recommended Explosive Bow Explosive Bow Explosive Bow Gunpowder IX The Explosive Bow Explosive Bow is recommended for Archers running low on Superboom TNT Superboom TNT, which shouldn't be a problem since it can be bought in bulk at Ophelia Sprite Ophelia and Walter Sprite Walter and is especially cheap on the Bazaar.
Recommended Gyrokinetic Wand Gyrokinetic Wand Gyrokinetic Wand Enderman Slayer VI The Gyrokinetic Wand Gyrokinetic Wand is great for clearing mobs in boss fights, especially Terracotta Sprite Terracottas in Floor VI and Necron Sprite Storm's phase during Floor VII.
Late Game Death Bow Death Bow Death Bow Floor VI completion The Death Bow Death Bow is an additional weapon that is most commonly only used in Master Mode - Floor VII. A common strategy involves shooting a separate mob, commonly a Wither Skeleton Sprite Wither Miner or Wither Skeleton Sprite Wither Guard, with the Death Bow Death Bow due to its high single-hit damage: the Archer's Rapid Fire ultimate ability deals 75% of the highest damage dealt in the past minute, so this strategy helps Archers deal incredibly high damage with the ability.
A similar strategy is used in Necron Sprite Necron's phase, but using the Bonemerang Bonemerang: by throwing the Bonemerang Bonemerang and waiting for it to reach the apex of its journey and swapping to a weapon with high ❁ Strength and ☠ Crit Damage, incredibly high damage can be achieved.
Bonemerang Bonemerang Bonemerang Floor IV completion

Recommended Pets

Having a good Archer pet can greatly improve your progression as an Archer. These are some recommended ones.

Status Slot Name Requirements Notes
Recommended Legendary Skeleton Pet Skeleton Pet Skeleton Pet Bone III The Skeleton Pet Skeleton Pet is a useful pet for Archers, as it grants decent ☣ Crit Chance and ☠ Crit Damage: its Bone Arrows and Combo perk are also beneficial for increasing your overall ❁ Damage and ❁ Strength, and will be useful up until obtaining a Ender Dragon Pet Ender Dragon Pet or Golden Dragon Pet Golden Dragon Pet.
Required Ender Dragon Pet Ender Dragon Pet Ender Dragon Pet The Ender Dragon Pet Ender Dragon Pet is a great pet for ❁ Strength and ❤ Effective Health. Similar to the Baby Yeti Pet Baby Yeti Pet, it has two relatively useless perks, but its Superior perk is very useful as it grants a 10% increase to all Combat Stats and ✯ Magic Find: this means 10% more ❤ Health, 10% more ❈ Defense, 10% more ☠ Crit Damage, 10% more ⚔ Bonus Attack Speed, 10% more of everything. It's an all-around amazing pet, and you should go for it if you can afford it.
Required Golden Dragon Pet Golden Dragon Pet Golden Dragon Pet The Golden Dragon Pet Golden Dragon Pet is the best pet in the game for ❁ Damage, although it is slightly worse for ❤ Effective Health. While granting +500% ❁ Damage and +104.9 ❁ Strength, making it exceptional for high damage, you will need at least 1,000,000,000 coins before even thinking about using this pet, and even more if you plan to use its Legendary Treasure perk to its full capacity.

Recommended Modifiers

Enchantments

Given that dealing significant ❁ Damage with bows is regularly much harder than dealing large amounts of ❁ Damage with a melee weapon, the Enchantments that an Archer puts on their weapons is extremely important.

Enchantment Notes
Bows
Power Power is a vital and required Enchantment for all Archers, as it directly boosts your bow's damage. It grants up to +65% ❁ Damage on your bows: additionally, since Power VI is so cheap, there is no reason not to apply it.
Snipe Snipe is useful for when you are trying to hit enemies from far away, since it grants increased damage depending on the distance between you and the target. It is useful when the enemy you are trying to hit is very far away or has a large hitbox.
Piercing Piercing is great for clearing, allowing arrows to pass through mobs and deal additional damage to a lesser degree. It pairs well with the Bouncy Arrows passive.
Infinite Quiver Infinite Quiver is useful for saving arrows: Infinite Quiver X is surprisingly cheap, and the enchantment will be vital as Archers often use a lot of arrows.
Overload Overload is, similarly to Power, absolutely vital and required for all Archers: it grants base ☣ Crit Chance and ☠ Crit Damage, essential stats for all Archers. Additionally, depending on your ☣ Crit Chance, it has a chance for you to deal a Mega Critical Hit: when paired with a Terminator Terminator, which requires players to have high ☣ Crit Chance due to it dividing your ☣ Crit Chance by 4, this Enchantment will be invaluable.
Dragon Tracer Dragon Tracer is relatively niche inside of Dungeons, only being used in Master Mode Floor VII during The Wither King's phase. However, it still proves to be useful. The same can be said for Dragon Hunter.
Armor
Rejuvenate Aside from the obvious picks that are requied for every armor piece, being Protection and Growth, Rejuvenate grants lots of ❣ Health Regen. Not only is it great for survivability, it is also buffed by ♨ Vitality.
Ferocious Mana These two Enchantments, though mutually exclusive, will be useful for ⫽ Ferocity and ❁ Strength respectively as they grant these stats based off of Mana used near the player: Mages will be more prevalent in higher floors, especially Master Mode, so this will be useful.
Strong Mana

A good Ultimate Enchantment is also vital for efficient Archer progression.

Enchantment Notes
Bows
Soul Eater Soul Eater is a recommended Ultimate Enchantment that is excellent for clearing rooms, as its bonus of adding the damage of the last mob killed and applying it onto your next hit: with high enough ❁ Damage, ❁ Strength, and ☠ Crit Damage, you could clear rooms very efficiently.
Duplex Duplex is a recommended Ultimate Enchantment that is excellent for DPS, allowing your bow to shoot an extra arrow dealing a percentage of the first arrow's damage and dealing increased damage over time. It is not very efficient for clearing, but is recommended to use during boss fights: as a result, it is better to have two bows, one for clearing and one for DPS. This contributes to the Archer class being very expensive.
Armor
Legion Legion is the best Ultimate Enchantment for Armor, granting increased Combat Stats and ✯ Magic Find per player near you, which is vital for stats like ❁ Strength, ☠ Crit Damage, and ☣ Crit Chance.

Reforges

Bows

Status Slot Name Notes
Early-Game Rapid The Rapid reforge grants the most ❁ Damage out of any basic Reforge for Bows. It is great for early game.
Early-Game Unreal The Unreal reforge grants the most ☣ Crit Chance out of any basic Reforge for Bows at the cost of ❁ Strength, and is a great alternative to Rapid.
Mid-Late Game Optical Lens Optical Lens Optical Lens

Precise

The Precise reforge has the same reforge stats as Unreal, as well as granting increased ❁ Damage when hitting the head of an enemy, making it excellent for ❁ Damage. If you can get consistent headshots on enemies, this reforge is worth using.
Mid-Late Game Spirit Stone Spirit Stone Spirit Stone

Spiritual

The Spiritual reforge is essentially a better version of Rapig, with the added bonus of occasionally spawning a Decoy on kill. This is widely considered the best reforge for an Archer. When at 100% ☣ Crit Chance, one should use this reforge instead of Hasty, for example.
Late-Game Hasty The Hasty reforge is commonly used by players who are not able to reach 100% ☣ Crit Chance: until one reaches a sufficient amount of ☣ Crit Chance to use a Terminator Terminator efficiently, most players will apply Hasty to it until they reach sufficient ☣ Crit Chance or at least 800 Magical Power, after which they will move on to either Precise or Spiritual.

Armor

Status Slot Name Notes
Early Game Fierce Fierce is a great early-game armor reforge for Berserks purely for its ❁ Strength and ☣ Crit Chance, as well as having the highest ☠ Crit Damage of any basic reforge.
Early-Mid Game Dragon Horn Dragon Horn Dragon Horn

Renowned

Essentially a slightly worse Ancient, Renowned grants very decent stats all around, as well as increasing all of your Combat stats by +1%. This is generally not worth it as Dragon Horn Dragon Horns can reach prices of 40x more expensive than Precursor Gear Precursor Gears.
Mid-Game Precursor Gear Precursor Gear Precursor Gear

Ancient

Ancient grants exceptional base stats on your armor, as well as granting +1 ☠ Crit Damage per Catacombs level, meaning that with this reforge you become exponentially more powerful. This is one of the best reforges on armor and you will find almost everyone using this.

Accessory Powers

A proper Accessory Power and high Magical Power is important to ensure optimum survivability and damage capabilities. Tuning Points should be tuned towards ⚔ Bonus Attack Speed, although you can spend them on ☣ Crit Chance until you can reach 100% ☣ Crit Chance with a Terminator Terminator.

Status Slot Name Notes
Early-Game Fortuitous The Fortuitous Power is good for getting that extra bit of ☣ Crit Chance that you might lack, and should get you through the early game until you obtain a better Power.
Early-Game Beating Heart Beating Heart Beating Heart

Bloody

The Bloody Power grants decent ☠ Crit Damage and has the added bonus of granting 10 ⚔ Bonus Attack Speed, which are both stats that are very important for Archers. It is relatively cheap and easy to obtain as well.
Early-Game Luxurious Spool Luxurious Spool Luxurious Spool

Silky

The Silky Power grants more ☠ Crit Damage than the Bloody Power, although it sacrifices ⚔ Bonus Attack Speed. It is much cheaper and easier to obtain than the Beating Heart Beating Heart as well, and is great for starting out.
Early-Game Furball Furball Furball

Itchy

The Itchy Power grants significantly more ⚔ Bonus Attack Speed than the aforementioned Bloody and Silky Powers, though it lacks ☠ Crit Damage. You should aim to balance your ❁ Strength and ☠ Crit Damage as evenly as possible, so it is good to mix and match to see which builds work for you.
Mid-Game Acacia Birdhouse Acacia Birdhouse Acacia Birdhouse

Forceful

The Forceful Power grants significant ❁ Strength and ☠ Crit Damage, as well as a miniscule amount of ⫽ Ferocity. It is good for DPS, though lacks ⚔ Bonus Attack Speed.

Attributes

A number of Attributes should be maxed out as soon as possible, as they greatly benefit playing as an Archer.

Slot Name Notes
Flash Shard Flash Shard Flash Shard

Light Elemental

Grants +1-10 ❁ Strength, maxing out at +50 ❁ Strength with all Elemental Shards maxed out. Buffed by the Echo of Elemental attribute, increasing the effect of these attributes by +20%.
Quake Shard Quake Shard Quake Shard

Stone Elemental

Bolt Shard Bolt Shard Bolt Shard

Lightning Elemental

Aero Shard Aero Shard Aero Shard

Wind Elemental

Tempest Shard Tempest Shard Tempest Shard

Storm Elemental

Skeletor Shard Skeletor Shard Skeletor Shard

Deadeye

Increases ranged damage by +25%.
Jormung ShardEtherdrake Shard Jormung Shard Jormung Shard

Unlimited Power

Increases your ❁ Strength and ☠ Crit Damage by +1%. Buffed by the Almighty attribute, which buffs the aforementioned attributes by +50%.
Etherdrake Shard Etherdrake Shard

Unlimited Energy

Burningsoul Shard Burningsoul Shard Burningsoul Shard

Attack Speed

Grants +10 ⚔ Bonus Attack Speed, which is exceptionally useful for Archers; you can obtain Burningsoul Shard Burningsoul Shards relatively easily, cheaply, and quickly by placing Huntraps in the Smoldering Tomb.
Shellwise Shard Shellwise Shard Shellwise Shard

Shell

When maxed out, grants complete immunity to all sources of Knockback. Can substitute a Dwarf Turtle Shelmet Dwarf Turtle Shelmet or Hephaestus Shelmet Hephaestus Shelmet.

References