The Tank class is a class within Dungeons that focuses on assisting the party by receiving incoming damage. This class depends heavily on ❤ Health and ❈ Defense, which contributes to ❤ Effective Health: as such, most of the gear outlined in this guide will focus on improving these stats and helping players absorb damage.
Tank is one of the cheapest classes in the early game and requires some of the least effort, although there is a significant jump in price between the mid-game and late game. In scenarios where you won't need to be near your teammates all the time and want to do some extra damage, you could potentially swap to a Berserk, Archer, or Mage set for clearing rooms and killing mobs efficiently: see Tutorial:Berserk Guide, Tutorial:Archer Guide, or Tutorial:Right-Click Mage Guide for more information.
It is best for Tanks to prioritise completing as many Dungeon Secrets as possible before your party enters the boss room.
Recommended Armor Sets
Armor is arguably the most important part of being a Tank, and strong armor with high ❤ Effective Health is imperative for efficient Tank progression. While clearing, you'll likely be using an armor set oriented to Berserk, Archer, or Mage, so this section exclusively pertains to armor that you should use during the boss fight, where you'll need to be near other players.
| Status | Slot | Name | Requirements | Notes |
|---|---|---|---|---|
| Early Game | ||||
| Early Game | While it is cheaper than | |||
| Mid-Game | Floor VI completion | Players struggling to afford a | ||
| Mid-Game | Zombie Slayer VI |
The | ||
| Late Game | Zombie Slayer VII |
The | ||
| Late Game | Floor VII completion |
Recommended Equipment
Proper Equipment, which is often overlooked, is also useful and necessary while in Dungeons. Here are some that will benefit your Tank experience.
| Status | Slot | Name | Requirements | Notes |
|---|---|---|---|---|
| Early Game | Floor I completion | The | ||
| Universal Early Game |
Floor II completion | The | ||
| Universal Early Game |
Floor IV completion | The | ||
| Universal Mid-Game |
Floor V completion | Although the | ||
| Universal Mid-Game |
Floor VI completion | Similar to the The |
Recommended Weapons
Since a lot of Tank gear does not grant a lot of benefits to damage, it is important to have weapons with high damage to clear efficiently. While preceding the boss fight, you'll likely be using an armor set oriented to Berserk, Archer, or Mage: it is important that your weapon of choice complements your armor of choice. The recommended weapons listed will be primarily oriented towards clearing the dungeon in Berserk armor, with some alternatives for those who only have a set of tank gear.
| Status | Slot | Name | Requirements | Notes |
|---|---|---|---|---|
| Early Game | The | |||
| Early Game | Floor III completion | The | ||
| Early Game | The | |||
| Optional | Floor V completion | The | ||
| Mid-Game | Enderman Slayer V |
The V, which can take a long time for newer players.
| ||
| Mid-Game | Floor VI completion | The | ||
| Mid-Game | Floor VI completion | The | ||
| Late Game | Floor VII completion | While you could feasibly use any other | ||
| Late Game | Enderman Slayer VII |
The |
Recommended Utility Items
| Status | Slot | Name | Requirements | Notes |
|---|---|---|---|---|
| Universal | Zombie Slayer VII
|
The | ||
| Universal | The | |||
| Recommended | Floor I completion | The | ||
| Recommended Late Game |
||||
| Late Game | Enderman Slayer V
|
The | ||
| Late Game (Situational) | The | |||
| Universal | Floor VII completion | The |
Recommended Pets
A useful Pet is incredibly important for a Tank to function even more efficiently. These are some recommended Pets, some of which are very situational and others more multi-purpose.
| Status | Slot | Name | Requirements | Notes |
|---|---|---|---|---|
| Early Game | Legendary Bee Pet | The | ||
| Early Game | Epic Blue Whale PetLegendary Blue Whale Pet | The | ||
| Early Game | Epic Turtle PetLegendary Turtle Pet | The | ||
| Recommended Universal |
HoTM 7 | The | ||
| Deprecated | Epic Baby Yeti PetLegendary Baby Yeti PetMythic Baby Yeti Pet | For a long time, the |
Recommended Modifiers
Proper modifiers on your Armor and Weapons are imperative in order for a Tank to function properly.
Enchantments
Given that high ❤ Health, ❈ Defense, and ❤ Effective Health is vital for survivability, the Enchantments that a Tank puts on their gear is extremely important.
| Enchantment | Notes |
|---|---|
| Armor | |
| Protection | Protection and Growth are universal Enchantments that you will always be using throughout your entire playthrough, due to the increased ❈ Defense and ❤ Health that it grants. |
| Growth | |
| Rejuvenate | Aside from the obvious picks that are requied for every armor piece, being Protection and Growth, Rejuvenate grants lots of ❣ Health Regen, which further gets buffed by dungeon scaling. Not only is it great for survivability, it is also buffed by ♨ Vitality. |
| Mana Vampire | Mana Vampire and Hardened Mana both grant increased healing and ❈ Defense depending on ✎ Mana used near you: since you'll often want to be near your teammates while in the boss room, these mutually exclusive enchantments may prove to be very useful. |
| Hardened Mana | |
| True Protection | True Protection grants ❂ True Defense, which will reduce the amount of ✷ True Damage you take: several attacks in Dungeons will deal ✷ True Damage, like |
A good Ultimate Enchantment is also vital for Tank progression.
| Enchantment | Notes |
|---|---|
| Armor | |
| Last Stand | Last Stand is a useful Ultimate Enchantment during the early game, granting increased ❈ Defense when reaching low ❤ Health. Both Last Stand I and Last Stand II can be obtained from Dungeon Reward Chests, and the enchantment is relatively cheap on the Bazaar. |
| Legion | Legion is the best Ultimate Enchantment for general usage, granting increased Combat Stats - including ❤ Health and ❈ Defense - when near your teammates: as a Tank, you will likely be near your party members frequently, allowing you to use the enchantment to the fullest of its capability. |
| Refrigerate | Refrigerate is the best Ultimate Enchant for survivability, due to the increased ✎ Mana usage in dungeons. However, it is very expensive and should not be considered unless you have enough spare coins to expend. |
Reforges
Weapons
| Status | Slot | Name | Notes |
|---|---|---|---|
| Early Game | Spicy | Spicy is useful for ☠ Crit Damage and will be viable for clearing. | |
| Optional | Suspicious is an incredibly useful reforge for both ☣ Crit Chance and ☠ Crit Damage, as well as increasing your weapon's ❁ Damage. Due to its ease of access for Ironman players, it is a great option for them. | ||
| Universal | Fabled grants decent ❁ Strength and ☠ Crit Damage, as well as granting a chance for critical hits to deal +15% more damage and being rather cheap. It's one of the best damage-focused reforges, but it is not as useful for a tank. | ||
| Universal | Withered allows you to achieve the most ❁ Strength in dungeons, which pairs extremely well with the |
Armor
| Status | Slot | Name | Notes |
|---|---|---|---|
| Early Game | Reinforced grants the same ❈ Defense as Heavy, without sacrificing any other stats. It is the best Tank reforge for the early game, as well as extremely cheap for even ironman players due to its high drop rate. | ||
| Early Game | Perfect is a direct upgrade over Reinforced, granting even more ❈ Defense for slightly higher cost. | ||
| Universal | Giant grants the most ❤ Health out of any of the mentioned reforges, making it the best reforge for Tanks. When applied to an armor set with high ❤ Effective Health, like | ||
| Universal | Ancient is the best forge for the clear set, as well as being viable for |
Accessory Powers
Magical Power is arguably the most important stat in the game, and you should aim to have 1200 Magical Power by the time you enter Master Mode - Floor VII.
While some people may think that having an Accessory Power that grants high ❤ Effective Health may improve your survivability, your gear should be enough to help you survive on your own. What you now need is high ❁ Damage in order to clear efficiently, or at least be able to kill a miniboss quickly. As a result, you should aim to use Accessory Powers with high ❁ Strength and ☠ Crit Damage: depending on the gear you are using to clear, you could use Accessory Powers oriented towards a Berserk, Archer, or Mage.
| Status | Slot | Name | Notes |
|---|---|---|---|
| Early Game | Bloody grants a decent amount of ❁ Strength and ☠ Crit Damage, as well as +10 ⚔ Bonus Attack Speed. It should be enough to get yourself started for clearing as a Tank. | ||
| Early Game | Silky grants incredibly high ☠ Crit Damage, as well as a minuscule amount of ⚔ Bonus Attack Speed. It is exceptional if you have at least 100% ☣ Crit Chance, which everyone should aim to have, although it is recommended to keep your ❁ Strength and ☠ Crit Damage balanced. | ||
| Early Game | Itchy balances out ❁ Strength, ☠ Crit Damage, and ⚔ Bonus Attack Speed: while it gives less ☠ Crit Damage than Silky, it balances out all stats relatively evenly, resulting in higher damage. | ||
| Early Game | Sighted grants a lot of ✎ Intelligence and minimal ๑ Ability Damage, which will be incredibly useful if you are using a Mage setup to clear rooms efficiently. It is also the best budget power for ✎ Intelligence, with the only Accessory Power outclassing it being Bizarre, costing hundreds of millions of coins. | ||
| Mid-Game | Hurtful grants high ❁ Strength, substantial ☠ Crit Damage, and decent ⚔ Bonus Attack Speed. It is incredibly useful for clearing, but is decently rare and expensive. | ||
| Late Game | Fortuitous | Fortuitous grants the most ☣ Crit Chance out of any Accessory Power, and should be what you aim to use if you are using a |
Attributes
A number of Attributes should be maxed out as soon as possible, as they greatly benefit playing as a Tank.
| Slot | Name | Notes |
|---|---|---|
| Grants +1-10 ❁ Strength, maxing out at +50 ❁ Strength with all Elemental Shards maxed out. Buffed by the Echo of Elemental attribute, increasing the effect of these attributes by +20%. | ||
| Grants +1-10 ❤ Health, maxing out at +50 ❤ Health with all Elemental Shards maxed out. Buffed by the Echo of Elemental attribute, increasing the effect of these attributes by +20%. | ||
| Undead Ruler, Skeletal Ruler, and Humanoid Ruler are incredibly important for Tanks who struggle to clear, as it grants a large damage boost against ༕ Undead, 🦴 Skeletal, and ✰ Humanoid mobs, which appear most in the Catacombs. They are buffed by Echo of Ruler, which boosts all ❁ Damage gained from the Ruler attributes by +20%. | ||
| Reborn boils down to free Dungeon Score when killing a | ||
| Faker gives more stat bonuses from blessings, which is very helpful as it is essentially free stats for most of the clear. It is easy to obtain the shard by fusing | ||
| Attack Speed grants an additional +10 ⚔ Bonus Attack Speed, which is incredibly useful as a Tank as it increases your rate of attack: additionally, it reduces the cooldown of Shortbows, which is useful when paired with a | ||
| Echo of Ruler is incredibly useful as it boosts the damage of Undead Ruler, Skeletal Ruler, and Humanoid Ruler from 30% to 36%, making it exceptional for clearing. | ||
| Vitality, like the name suggests, grants increased ♨ Vitality, which is great for increasing your incoming healing. It takes a long time to grind for, requiring several Kuudra runs, but you can buy them on the Bazaar if you're rich enough. | ||
| Catacombs Graduate boosts ALL Class XP gain, making it a lot easier to level up your Healer class. |
References
| Tutorials | ||
|---|---|---|
| General Guides | ||
| Skill Guides | ||
| Progression | ||
| Combat Guides | ||
| Dungeon Guides |
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| Economy Guides | ||
| Farming | ||