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Submodules
- Module:Inventory slot/Aliases
- Module:Inventory slot/Utils
- Module:Inventory slot/Templates
- Module:Inventory slot/Tooltips
Caching
This Module Requires Cache Refresh After Changes
Module Page Name(s): Module:Inventory slot/Datasheet
Prerequisite: Option RefreshLuaCache in your gadget settings must be enabled.
Instruction: If prerequisite is met, button(s) for refreshing cache entries will load below.
Module Code
local loader = require('Module:Loader')
local string, table, utils, tooltipsTable, invTemplates =
loader.require('String', 'Table', 'Inventory slot/Utils', 'Inventory slot/Tooltips', 'Inventory slot/Templates')
local colorData = loader.loadData('Color/Data')
local finalTable = {}
------------------------------------------------------------
-- Item Tool tips
--
-- See https://hypixel.net/threads/guide-minecraft-color-codes.1741307/
-- for information on the color syntax.
--
-- Other syntax:
-- *\ - New line
------------------------------------------------------------
local function main()
----------------------
-- Hypixel Skyblock stuff
----------------------
table.merge(finalTable, {
-- Fake items
['Air (minion)'] = { title = 'Air', name = 'Minions', image = 'Air (minion)', text = '&7Air should be 1 layer/&7underneath where the minion/&7is standing.', link = 'none' },
['Blank'] = { image = 'Black Stained Glass Pane', name = 'none', title = 'none', link = 'none', text = 'none', image_id = 'Blank:15' },
['Cancel'] = { name = 'Barrier', title = '&cCancel', link = 'none', text = 'none' },
['Coming Soon'] = {name = 'Bedrock', title = '&cCOMING SOON', link = 'none', text = 'none', },
['Close'] = { name = 'Barrier', title = '&cClose', link = 'none', text = 'none' },
['Go Back'] = { name = 'Arrow', title = '&aGo Back', link = 'none' },
['Next Page'] = { name = 'Arrow', title = '&aNext Page', link = 'none' },
['Previous Page'] = { name = 'Arrow', title = '&aPrevious Page', link = 'none' },
['Sell Item'] = { name = 'Hopper', title = '&aSell Item', link = 'none', text = '&7Click items in your inventory to/&7sell them to the shop!' },
['SkyBlock Menu'] = { name = 'SkyBlock Menu', title = '&aSkyBlock Menu &7(Right Click)', text = '&7View all of your SkyBlock/&7progress, including your Skills,/&7Collections, Recipes, and more!//&eClick to open!', },
})
-- Other colored items --
local colors = colorData.MCColors
-- UI Blank (Any Specific Color) --
for i, color in ipairs(colors) do
finalTable['Blank (' .. color .. ')'] = { image = color .. ' Stained Glass Pane', name = 'none', title = 'none', link = 'none', text = 'none', image_id = 'Blank:' .. (i - 1) }
end
for key, instruction in pairs(invTemplates) do
local template = instruction.template
local apply = instruction.apply
if not template then
error('Instruction with key ' .. key .. ' has no template')
else
table.merge(finalTable, utils._templateReplacements(apply, template))
end
end
return table.merge( finalTable, tooltipsTable )
end
function listing()
local tt = main()
local new = {}
for k, v in pairs(tt) do
k = k:gsub('\'', '\\\'')
new[#new+1] = '\t\t\'' .. k .. '\','
end
return table.concat(new, '\n')
end
-- For Debugging
-- local p = { main = main, listing = listing }
-- return p
-- Actual Usage
return main()